Author Topic: Western B1_5 released  (Read 405 times)

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Offline OverdoZed

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Western B1_5 released
« on: December 30, 2016, 07:58:39 am »




Story:

Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.

If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.



Objectives:


    Axis:
        1] Destroy the Gunsmith's door
        2] Steal two packs of Dynamite
        3] Steal a Detonator       
        4] Prepare the Detonator!
        5] Activate and defend the Detonator for 30 seconds!

    Allies:
        1] Don't let them destroy the Gunsmith's door
        2] Don't let them steal two packs of Dynamite!
        3] Don't let them steal a Detonator!
        4] Don't let them prepare the Detonator!
        5] Disable the detonator before the 30 second timer runs out!



Credits:

Pegazus       
    For some assets provided for use in this map. Also great help on sketching, planning, testing and general support.

[UJE]Niek
    Horse

GANG$TA
    For great bot files



Changelog:


 Beta1.5:
  -More cover to cut straight paths and better spawn exits
  -Two new rows of houses added to stop camping
  -More routes to objectives
  -Removed and widened Church doors
  -Limit trickjump area access during objective play
  -Fix crash bug on detonator
  -Removed detonating by jump
  -Only axis can arm and allies disarm the detonator
  -Added routes etc. features for Omnibot
  -Detonation time 30secs->35secs










Source: ENEMYTERRITORY-STUFF | -SSF-Sage
« Last Edit: April 15, 2018, 05:22:35 pm by SadNesS »

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