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Announcements & News

xx REALRTCW Version 2.21
May 04, 2018, 09:14:21 am by OverdoZed
= Return to Castle Wolfenstein =

= RealRtCW version 2.21 =






WolfETPlayer's "RealRtCW" modification for "Return to Castle Wolfenstein" is far more than just a basic improvement on the original game, it is, in fact, a total overhaul of everything. From textures to weapons, to the combat abilities of the A.I., it has all been very much improved. Having a quick read of the mod's features list only serves to emphasise that fact.


Features list:
  • Based on ioRTCW engine, which provides widescreen support, better sounds and x64 support
  • New weapons: TT33, MP34, PPSH, Mosin Nagant, M1 Garand, BAR, MP44, MG42, G43, M97, Revolver
  • New models for the vanilla weapons, including world models
  • Rebalanced weapons characteristics
  • Rebalanced AI[/li...
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xx RTCW COOP (Anniversary Upgrade) - Village
May 02, 2018, 07:25:30 am by OverdoZed
= Return to Castle Wolfenstein =

= RtCWCoop (Anniversary Upgrade) - Village =






This week, William and Charles fight their way through the "Village" map to meet up with resistance fighter Karl Villigut in order to gain access to the entrance to the crypts, located in the graveyard.

As always, there's lots of action, laughs and the occasional in-game bug to enjoy as the lads frag in "Nightmare" mode, the toughest game mode in "RtCW Cooperative" :).

RtCW Cooperative Mod website HERE

Download RtCW Cooperative Mod HERE

85 Productions website HERE

https://www.youtube.com/embed/-QcOyFAjayU
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xx OMNIBOT - Version 0.86
April 30, 2018, 09:43:05 am by OverdoZed
= Omnibot - Version 0.86 Released =




This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".



0.86 Wolfenstein: Enemy Territory Change Log:

   === BOT ===
   Added function MapGoal.SetEntity
   Added Wp.SetWaypointFlag parameter can be a regular expression
   Added WatchForEntityCategory can be used to detect landmines
   Added gm script can have UTF-8 BOM
   Added version number is printed to console when Omni-bot is initialized
   Improved bots join game faster after server starts if maxbots>0
   Improved players info is in the Server table already in OnMapLoad
   Changed draw_goalroutes doesn't draw disabled routes
   Changed new waypoint has prone flag if the player is proned
   Fixed soldier with mobile mg42 ...
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xx Wolfenstein 2 for Nintendo Switch
April 25, 2018, 08:52:42 am by OverdoZed
https://youtu.be/qr6Q_kqo9_M


We've known Wolfenstein II: The New Colossus is coming to Nintendo Switch for a while now, but until
this point we didn't know precisely when. Now, publisher Bethesda has announced the shooter's port
launches on June 29.

The Switch version will be the "complete, uncensored" game, according to Bethesda, and the company
has just released the first official gameplay footage of the game running on Nintendo's hybrid console.
Take a look at that above.

The port is being handled by Panic Button, the same studio responsible for bringing another visually
intensive first-person shooter, Doom, to Switch. We got our first hands-on opportunity with the Switch
version of Wolfenstein II at PAX East 2018 earlier this month; you can see how the game looks running
in docked mode here.

We learned recently that the physical Switch version of The New Colossus will require an addi...
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